Independent overlays
Create movable desktop overlay windows with scale, opacity, speed, visibility, lock, click-through, and always-on-top controls.
OpenAnima lets you place GIFs, APNGs, WebM videos, sprites, frame animations, HUD elements, and playful game-style assets directly on your Windows desktop as movable, customizable overlays.
Choose an asset pack, import new assets, review metadata, and add overlays to the desktop.
Assets: ./openanima/assets
OpenAnima now combines asset importing, metadata editing, active overlay management, recovery tools, logging, and playful motion controls in one Windows-focused package.
Create movable desktop overlay windows with scale, opacity, speed, visibility, lock, click-through, and always-on-top controls.
Import single assets, asset folders, folder-based packs, and zip asset packs, then switch between packs from the Library.
The analyzer classifies files before import, explains the detected type, and opens editable metadata setup screens for advanced assets.
Attach actions to overlays such as opening files, folders, URLs, or launching apps, then trigger them with Ctrl + double click.
Enable velocity, gravity, friction, and screen-edge bounce to make overlays feel more like desktop toys or tiny game objects.
Atomic config writes, safe fallback defaults, missing asset skipping, logs, diagnostics, tray recovery actions, and session reset tools keep the app recoverable.
OpenAnima is built around a broad local asset workflow: simple image files, classic GIFs, modern animated formats, game sprites, spritesheets, frame folders, and layered HUD compositions.
Library, Desktop, Settings, Diagnostics, About, and asset setup screens are now part of the polished control panel flow. Screenshots are shown uncropped so the product UI stays readable.

Select packs, import assets, inspect metadata, and add visual assets to your desktop from one screen.

Manage active overlays, edit appearance, interaction settings, actions, and movement behavior.

Change the asset folder, enable startup behavior, and recover from broken overlay states.

Review runtime paths, active overlay count, log location, warnings, and recovery information.

Review detected types, manually override metadata, and import the asset with a safer setup flow.
A quick demo is still the fastest way to understand the vibe: small animated objects living above your normal workspace.
The current version is built around a simple repeatable loop: import, verify, place, customize, recover.
Add a single file, folder, folder pack, or zip-based asset pack from the Library.
Use the setup window to confirm the detected type, crop frames, edit layers, or override metadata.
Add the asset to the desktop and manage it from the Desktop page and Inspector.
Use Settings, Diagnostics, logs, tray actions, and safe config recovery when something goes wrong.
Sprite strips can be previewed frame by frame with crop, padding, FPS, loop, anchor, and export controls. Composite UI assets get a layered editor with visibility, opacity, value, clipping, zoom, grid, bounds, and nudge tools.
Preview detected frames, tune animation metadata, and export frames when needed.

Edit layered HUD assets such as HP bars, mana bars, stamina bars, and other UI pieces.
OpenAnima is not only about putting a GIF on the desktop. It is a small visual layer for playful overlays, desktop toys, creator assets, and weird interface experiments.
Add animated pets, mascots, pixel characters, or small visual toys that live directly on your desktop.
Example: ghost, cat, robot, mascotPlace health bars, counters, status indicators, or ambient UI elements above your normal workspace.
Example: HP bar, combo counter, status badgeUse animated overlays while recording demos, tutorials, project videos, devlogs, or lightweight streams.
Example: intro overlay, tutorial markerPrototype small animated widgets like focus timers, break reminders, ambient indicators, or visual notes.
Example: focus timer, break reminderOpenAnima grows from a reliable 2D desktop overlay engine into a richer asset playground step by step.
Library, Desktop, Inspector, Settings, Diagnostics, asset packs, APNG/WebM, config recovery, and PyInstaller packaging.
Cleaner first-run flow, better examples, issue-driven fixes, more robust asset setup, and release packaging improvements.
More asset types, stronger creator workflows, reusable presets, and experiments with 3D desktop objects.
Download the latest Windows executable from GitHub Releases, test it on Windows, and share feedback or ideas through issues.